Last week I had the opportunity to talk with a number of people who have a very different perspective to me and a different view of the mobile marketplace. I got to speak with a number of people who work in the operator, and independently owned, stores where a large number of people get their phones. They advise people on what phones people should get and know exactly what people are after when they choose a phone.
When asked about Windows Phone they were generally positive about the platform and spoke highly of the cheaper devices (Lumia 610, 620 & Ascend W1) and have seen some of these sell faster than they can stock them. It's when I talked about apps that things got interesting though.
There were 4 key points that I think developers should take note of (even if there is one that they probably can't do anything about themselves.)
1. The number of apps on a platform doesn't matter to people buying phones
700,000, 500,000, 130,000 - they're just big numbers and don't really impact purchasing decisions. I suspected this was the case. They're just a useful metric for journalists to compare platforms. I suspect changes in the rate of new submissions and updates is a more useful metric for platform health but harder to obtain than number of apps in store.
2. Having certain apps on a platform matters
While the total number of apps isn't seen as important, there are certain apps which are seen as essential. These fall into two categories: communication and flavour of the month.
Apps which enable communication between users on different devices (be that text based messaging, voice calls, picture calling or anythign else) need to be on the platform. If a person choosing a phone used a certain app on their old phone and all their friends/contacts use that app too (on other platforms). They won't choose a phone which doesn't have it. It'd mean being unable to communicate with their friends/contacts and isn't that the primary purpose of a phone anyway-communication?
"Flavour of the month" apps are those that everyone is talking about and using right now. Be that a game (usually it's a game) that allows you to throw animals, guess words or draw pictures, if "everyone" you know is talking about and using such an app you risk being left out if you can't get that app too. Coming to a platform 6 months after everyone elase has stopped talking about or even using the app doesn't help.
These may seem trivial issues and you could argue that there are alternatives available, but these are things that affect the phone people choose!
3. Feature parity matters
If an app is on multiple platforms but doesn't have the same features users can feel tricked. Say, for instance, you and your friends use a certain app for group messaging of texts and photos. If you get a new phone and have been told that it supports that app, it'll reflect badly on both the app and the phone if you get home to discover that the app on your phone only supports text messaging and not picture messaging as you'd suddenly be excluded from certain conversations. Not something you or the people using your apps want.
If an app is missing key features it would be better, in some peoples eyes, if it wasn't there at all!
4. Quality matters
While the number of apps doesn't really matter, the quality of the apps that people do choose to use does.
Windows Phone apps are generally perceived as being of a lower quality than apps on other platforms - people you need to raise your game!
What can we, as developers, take from this?
- Focus on quality, not just quantity.
- Support multiple platforms. Especially if there's a social aspect to your app.
- Aim for feature parity (especially core features) when moving to multiple platforms
If you've built Windows Phone or Windows Store apps you can cross-promote them with AdDuplex to get more users.